Chapter 523: The Qualitative Change and Abilities of Demigods
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The abilities at the demigod level filled Hobert with pleasant surprise, and he couldn't help but exclaim: "The Sequence Four level is indeed a qualitative change!"
Another signature skill of the 'Earl of the Fallen' is 'Exploitation.' Besides exploiting the convenience and loopholes of certain rules, this ability can extend or end some abilities or negative effects prematurely.
It can also 'Exploit' the opponent's attacks, which basically means gaining temporary control over the opponent's abilities.
Just like when hunting the six-legged imp, it could gain partial control of Hobert's 'Underworld Gate'.
"Tampering" involves creating a combat environment favorable to oneself in a certain area, altering some basic rules of that area.
The other abilities are basically qualitative changes from previous abilities. For example, 'Bestowal' is a qualitative change from the previous 'Bribery'.
However, 'Bestowal' has become so powerful that it has become an offensive skill, capable of 'Bestowing' a certain negative state of oneself onto the opponent, regardless of whether the opponent wants it or not.
As long as the opponent is in the state of 'Bestowal' and is below the angel level, 'Charm', 'Connection', and 'Arrogance' will have a 100% success rate, and the opponent cannot dodge, guaranteeing a hit!
In addition, 'Charm', 'Connection', and 'Arrogance' have also been greatly enhanced. Most importantly, these three abilities have become effective within a certain range and can target specific individuals.
There is also another signature ability of the 'Earl of the Fallen': 'Corruption'!
This ability does not require any build-up and can immediately cause enemies within a certain range to lose the desire to attack, becoming listless or irrational.
At this time, the hearts of these people have already been corrupted, and they will, for a certain period of time, loathe all positive and upright emotions and actions, and take pride in despicable and base thoughts and deeds. For example, they will watch their teammates being killed without lifting a finger, and take pride in it; they will sneak attack their teammates in a despicable way, and take pride in it; they will immediately betray their superiors, and take pride in it; they will unconsciously want to undermine the morale of their teammates.
This is equivalent to an upgraded version of 'Corrosion', except that the ability of 'Corrosion' is still there, and it can be used directly without any build-up. It can make opponents greedy or irrational.
Other abilities that have undergone qualitative changes include 'Distortion', 'Disorder', and 'Weakening'.
The Sequence 4 level of 'Distortion' can not only perform conceptual distortion, but also distort the opponent's intentions, goals, and attack effects. For example, directly 'Distorting' the target's attack intent, making the target hostile to their own companions in a short period of time, and can also 'Distort' the fatal wounds caused by the target into minor injuries.
In addition, it can also 'Distort' distance, allowing one to step out several meters in one step, achieving an effect similar to 'Blink', and can also float in mid-air for a certain period of time by distorting gravity.
The demigod level of 'Disorder' can cause some 'constants' to fall into chaos, such as causing a huge, seemingly solid building to collapse instantly.
It can also, for a certain period of time, make all common laws such as distance and direction, natural laws, etc., within an area chaotic. As long as the target steps into that area, the direction of their attack will change unconsciously.
Ranged attacks such as bullets, cannonballs, and pyromaniac fireballs are also effective.
If attacking a single target, it will still cause the opponent to fall into a state of 'Disorder', but this state has been greatly enhanced and can also deal with demigod-level opponents.
After a Sequence 5 level target falls into a state of 'Disorder', they may not recover for seven or eight seconds.
"Weakening" has also become conceptualized. Besides weakening the target's strength, it can also weaken some of the negative effects suffered by oneself, weaken the environment and rules that are beneficial to the enemy, and so on.
Hobert revealed a long-lost smile and sighed again: "Demigod is indeed a qualitative change!"
Because no one came to disturb him, Hobert simply entered the 'Nation of Disorder' to take a look at the blurry figure sealed in the pool and to briefly check out the new abilities that could be used in the 'Nation of Disorder'.
Unlike the previous promotions, as soon as Hobert sat on the 'Iron Throne', a vortex of power seemed to form around the throne, indicating the further submission of the 'Nation of Disorder' to Hobert.
Hobert first went to feel the pool that had previously sealed the blurry figure. To his surprise, this time the figure did not break free and remained obediently in the pool.
He was a little uneasy and simply went to the pool to take a look.
He saw that the blurry figure in the water was already very clear. He looked to be in his twenties, with bronze hair and a handsome face, but with a bit of a nerdy air.
Hobert raised his hand, and the other party's head emerged from the pool, but the area below the shoulders was still confined by the water in the pool.
Hobert asked condescendingly, "Are you Trunsoest?"
The other party pursed his lips and smiled, but did not speak.
Hobert asked again, "Why are you in the 'Nation of Disorder'?"
The other party's gaze turned elsewhere.
"How tragic, besieged by the six gods who once supported you, your vast empire collapsing rapidly, and you were only one step away from becoming an Outer God!" Hobert continued with a smile.
The other party suddenly looked at Hobert and showed a slight look of surprise. He opened his mouth, seemingly wanting to say something, but Hobert saw that his mouth was still illusory, and he couldn't make any sound at all.
Hobert made a judgment: to confirm again, this is Trunsoest, and he looks a bit like a mental imprint.
But what Hobert couldn't understand was, why did this imprint also become stronger as he became stronger?
In addition, Hobert judged that the other party's consciousness seemed to have basically awakened, but it did not seem to have the ability to communicate.
Hobert waved his hand again, letting the other party sink back into the pool.
He stood in front of the pool, pondering how to bring this mental imprint into the real world. It was also unsettling to keep it sealed in the 'Nation of Disorder'.
Hobert quickly thought of two solutions. The first solution was to bring the mental imprint out of the 'Nation of Disorder' like he did with Captain Dunn's spirit body last time.
But it was not certain whether this method would work, after all, this was a mental imprint, not a spirit body. How to carry it out?
The second solution was to directly use the method of bestowal to 'Bestow' the other party into the real world.
But the problem is, who should perform the 'Bestowal' ceremony?
Because this is likely to cause some danger, one cannot bestow oneself, and it is best not to use the followers, after all, it is not easy for the 'Creator' to develop a few followers.
Finally, Hobert thought of a way. When encountering enemies of low Sequence, subdue them, and then use the 'Psychological Spoon' to hypnotize them, so that they can complete the 'Bestowal' ceremony.
After formulating the plan, Hobert prepared to try it out when he had the opportunity.
Sitting back on the 'Iron Throne', Hobert felt that the area of the 'Nation of Disorder' that he could control had become much larger, which included the dilapidated town and the largest lake in the 'Nation of Disorder'.
Hobert felt that the huge lake was a bit unusual.
He got up again, and the next second he appeared by the huge lake.
Looking at the clear lake water, Hobert immediately saw a picture of someone praying devoutly. After a little discernment, Hobert recognized that it was the residents on the west bank of the Full Moon Lake, the group of people who were being guarded and forced to work in the wilderness.
Hobert roughly understood: In other words, people who pray to the pattern pointing to me can also be seen in this lake. However, the picture is very blurry, and you can't hear what the other party is saying, but if necessary, this huge lake will transmit the power of their faith to me, and those people can also act as anchors.
He looked back at the dilapidated town on the shore of the lake: Can I regard this place as the 'Creator's' Divine Kingdom?
As for the function of this Divine Kingdom, Hobert remembered that Klein could split 'Worms of Spirit' from his body after becoming Sequence 4, and he could leave the 'Worms of Spirit' in the 'Sefirah Castle' to respond to the simple prayers of believers.
However, Hobert found that he could not do this, so when there were more believers and subordinates, it was impossible for the gods to respond to every believer's prayer.
The 'Nation of Disorder' gave the solution: hire 'workers' or find corresponding sealed artifacts.
Hobert realized that hiring ordinary people or believers to work for him was the simplest method. He only needed to give them the authority to respond to believers and give them some simple abilities, and most prayers could be responded to by them.
And Hobert only needed to use the pool in the main hall to pay attention to a few important believers.
The more Hobert thought about it, the more feasible this method seemed. Moreover, he only needed to recruit two people at the beginning, after all, the 'Creator's' business was not very large.
As for the remuneration... what remuneration is needed? Entering the 'Creator's' Divine Kingdom to work, isn't this the best remuneration?
Hobert shook his head with a smile. Jokes aside, it didn't seem appropriate not to give any remuneration.
But giving money was even more inappropriate, it would devalue the job. It would be better to give the family members of the employees some benefits or preferential treatment, and then highlight the glorious nature of the job, which he believed should be easy to recruit people.
However, Hobert planned to wait and see first, otherwise, if the employees saw that the 'Creator's' believers were basically members of the Balk family, it would be easy to expose the fact that the 'Creator' was still in the start-up phase.
Returning to the 'Iron Throne', Hobert used his spirituality to continue to feel the new permissions he had gained in the 'Nation of Disorder'. First of all, he found that he could use the power of the 'Nation of Disorder' to help petitioners make talismans.
Currently, the available charms include those from the "Black Emperor" pathway, such as "Disorder" and "Distortion." After wearing the black glove "1-107" seized from the Tamara family, I can also create charms from the "Justiciar" pathway, like "Exile" and "Prohibition."
However, this is limited to these two pathways. Hobert also picked up "1-105," the most powerful Sealed Artifact he currently possesses. This artifact comes from a "Blatherer" of the "Abyss" pathway, but it's impossible to create charms related to that pathway.
In terms of the strength of the charms, there are two modes to choose from. One is creating charms at the demigod level, which requires Hobert to mobilize the power of the "Nation of Disorder" and consume about one-third of his own spirituality.
That is to say, it's best to create only one per day, otherwise it would be very dangerous in a real-world battle.
The other mode is for charms below the demigod level, where about 15 can be created at once. If the "Earl of the Fallen's" potion is completely digested, the number should reach around 20.
Creating such a batch of charms also requires a significant amount of spirituality, so it's best to only do it once a day.
In terms of spirituality consumption, creating charms related to the "Lawyer" pathway is not cost-effective for Hobert. After all, even if he continuously uses dozens of demigod-level abilities in battle, his spirituality wouldn't be depleted.
However, this can be used as a way to display divine power and strengthen the faith of his followers.
Leaning back in the "Iron Throne," Hobert sighed, "Reaching Sequence 4 truly brings divinity. These operations make the 'Creator' look more like a god."
Then, Hobert sensed that he no longer needed to walk backward to enter the "Nation of Disorder"; he could enter simply by silently chanting the incantation in his mind.
In addition, the abilities of the "Order Tree," "Disorder Stone," and "Order Crystal" have all undergone qualitative improvements, especially the "Order Tree." Hobert can now summon a tree covering two hundred meters.
The size of this tree is quite terrifying!
The "Order Crystal" can mobilize more power from the "Nation of Disorder" to form a shield around him that lasts for more than ten seconds.
Immediately afterward, Hobert thought that the "Order Crystal's" shield could be used when summoning the "Hundred-Eyed Devil Monarch" or the "Holy Infant King."
After summoning them, the ten seconds would be enough for him to leave the angel-level battlefield.
Undoubtedly, this strengthened Hobert's utilization of high-end combat power.
But it's best not to use these two abilities carelessly. Using either one would reveal the surging power of the "Nation of Disorder," and George III should be able to sense it if used in some corner of Backlund.
Finally, Hobert turned his attention to those Sealed Artifacts. After becoming a demigod, he could use the power of the "Nation of Disorder" to perform preliminary sealing on these artifacts.
First, he tried to seal "1-101," whose negative effects easily attract Beyonders at or above the demigod level from the "Marauder" pathway. It was finally sealed, and this demigod-level Sealed Artifact from the "Marauder" pathway could finally be taken to the real world for use.
Hobert also sealed the other Sealed Artifacts, greatly reducing their negative effects. Even "1-105" from the "Whisperer" could be used in the real world for 3 minutes, requiring only the sacrifice of one person's internal organs, blood, and soul.
When sealing "1-107," Hobert noticed the artifact's uniqueness. The spiritual residue and incomplete spirit body within the Sealed Artifact were resisting Hobert's sealing.
At this time, Hobert discovered that after becoming a demigod, he could sense the internal structure of this Sealed Artifact. He had noticed before that it was a Sealed Artifact composed of some "Imperative Mage" Beyonder characteristics and a complete "Mentor of Disorder" characteristic.
The two Beyonder characteristics, along with the remaining spirit body and spiritual residue, formed a delicate balance. If the sealing power was uneven, this balance would be broken, and the Sealed Artifact would be completely ruined.
Then, Hobert realized that he could temporarily put this balance into a state of "Disorder." Taking advantage of this opportunity, he could drag out the soul and spiritual residue. If he put them back before the "Disorder" state ended, it wouldn't affect the balance of the Sealed Artifact.
Hobert estimated that the "Disorder" state of the Sealed Artifact could last for about 6 minutes, so he used this method to drag out the soul and spiritual residue of the Sealed Artifact.
In front of the "Iron Throne," a somewhat blurred and illusory male figure formed.
He looked to be in his fifties, with black hair and features that conveyed a slight unnaturalness, making his face look somewhat like a wax figure.
Hobert asked, "What is your name?"
The other party replied in a somewhat dull tone, "Curtis Tamara."
"Do you remember how you died?"
Curtis "recalled" slightly, "I died in an internal family battle."
Hobert quickly asked, "Did the Tamara family experience a civil war?"
"Yes."
"When was that... what specific time was it?"
Hobert originally wanted to ask "How long ago was that?" but thought that Curtis had been in the glove since his death, so it would be difficult to distinguish how long ago the civil war occurred.
So he simply changed his question.
"The Fourth Epoch, 1022."
Hobert was stunned. "Did they use an epoch system in the Fourth Epoch? But, when is 1022?"
So Hobert asked again, "Before you died, what major event happened?"
Curtis said, "Thirty years ago, the Night Emperor fell!"
Hobert nodded. That happened after the Night Emperor fell, before the Pale Era.
Hobert had originally thought that the Pale Era would arrive soon after the Night Emperor fell, but now it seemed that there should have been some time in between.
Hobert asked again, "Why did the Tamara family have a civil war?"
"Incompatible beliefs and ideologies."
Hobert thought of the scene he had seen before from the "Uncertain Mist," where three members of the Tamara family were sacrificed: "Be more specific!"
Curtis seemed to recall carefully before saying, "During the United Empire era, our patriarch Tamara was loyal to Trunsoest..."
Hobert was stunned. "Is this guy confused? Aren't you nobles of the Tudor Empire?"
He heard the other party continue, "Inadvertently, the patriarch learned of the existence of the great 'Uncertain Mist' from Trunsoest and found clues to this great being, so the patriarch defected to Tudor..."
Hobert roughly understood: Trunsoest must have asked Tamara to find clues to the "Uncertain Mist," but Tamara found the clues and simply wanted to keep them for himself, so he betrayed Trunsoest.
He also thought: Thinking carefully, it is quite strange for a "Balancer" like Tamara to appear in the Tudor Empire's camp. Theoretically, the Night Emperor, who had become a "Justiciar," should have been able to exert some influence on him. What would happen in a war? After the two sides finished their harsh words and were about to fight, Tamara suddenly knelt down, and there was no way to pull him up.
Finally, Hobert thought: "Suicide" is not enough to describe Tamara's behavior! He treated the clues to the "Uncertain Mist" as a treasure, but the entire family was ruined.
Curtis continued: "Not long after entering the Four Emperors era, the patriarch found the great 'Uncertain Mist' according to the clues. That is the true god of the 'Black Emperor' and 'Justiciar' pathways in the entire universe!
"But some fools in the family just didn't want to believe in the great 'Uncertain Mist.'
"Especially after the Night Emperor fell, with the patriarch's help, Pedy Tamara, who was appreciated by the patriarch, killed a 'Duke of Entropy' who had been severely injured by the Six Gods and successfully jumped to an adjacent pathway, becoming an angel.
"We took the opportunity to attack the Trunsoest family and gained many benefits, including the potion formulas of the 'Black Emperor' pathway and many Beyonder characteristics.
"We all thought that the family would become stronger, but no one thought that it was the beginning of the family's split.
"Pedy, who was appreciated by the patriarch, publicly opposed worshiping the 'Uncertain Mist' and ordered the Abraham family members who came to join us not to worship this great being.
"After several unsuccessful negotiations, a civil war finally broke out."
Hobert slowly nodded. This connected with Jonathan's description. However, the second split of the Abraham family should have occurred before the civil war of the Tamara family. The remaining Abraham family members were all willing to believe in the "Uncertain Mist," so they were ordered not to engage in such worship.
He also thought: After the Tamara family defected to the Blood Emperor, was the reason for actively marrying into the Abraham family to borrow the power of Mr. "Door" or the abilities of the "Apprentice" pathway to get rid of the Night Emperor's influence on them?
After a moment of thought, Hobert felt that this was very likely.
With almost 6 minutes gone, Hobert finally asked, "Do you know the final result of the Tamara family civil war?"
"Pedy and the others can't win!"
Hobert nodded and "stuffed" the incomplete spirit body and spiritual imprint back into "1-107."
Then he pondered the conversation just now: Tamara himself was influenced by the "Uncertain Mist" from a very early time. Judging from the current composition of Tamara members, the civil war may have caused a split in the Tamara family, but the main members of the Tamara family still control the potion formulas for "Arbiter," "Lawyer," and "Apprentice."
I just wonder if those members who were unwilling to believe in the "Uncertain Mist" are still alive? I wonder if I can still find traces of them now? And I wonder if there is anything here that can be exploited?
Then Hobert thought again: I have been right to kill the members of the Tamara family all along. I didn't expect that they had taken advantage of the fire to rob and attack the members of the Trenssos family before! And they even took the opportunity to obtain a copy of the "Duke of Entropy's" Beyonder characteristics! In that case, the Tamara family should have two Angels.
Hobert suddenly realized: Thinking about it from another perspective, this is a clue for my advancement to Sequence 2! After all, there are only a few Sequence 2, and now he at least knows that a copy of the "Duke of Entropy's" Beyonder characteristics is in the Tamara family!
Putting "1-107" back on the stone platform, Hobert realized that he had been in the "Nation of Disorder" for some time, so he returned to the real world.
After retrieving the "Order Wood" nailed to Teuton's body, Hobert walked out of the empty courtyard, and Grove was waiting at the gate: "Your Grace, I have already killed all of Teuton's sons. What should I do with Teuton's women?"
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