The Rockstar team had gone completely silent. Patrick, Rockstar's Lead Engineer, leaned forward, his eyes glued to the vast screen. His usual analytical gaze had been replaced by something akin to disbelief.
He'd seen the demos Richard had cycled through: the procedural generation of vast, realistic worlds in mere seconds, the AI-driven physics engines that simulated destruction with uncanny fidelity, the real-time rendering at frame rates that should have been impossible for such detail. He cleared his throat, a sound almost lost in the sudden quiet of the room.
"Wait," Patrick began, his voice rough with incredulity, "if Vector Core is capable of this… this level of graphical fidelity… then your game, World War 2 Frontlines, why isn't it showcasing this? Why did it look… less polished?"