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The world of Aetherion is a world of power โ one where strength dictates status, and evolution of the soul leads to ascension or ruin. From continent-wide guilds to soul-bound awakenings, society is built upon the mastery of two forces:
> Mana, the first power of nature.
Evol, the second power of the self.
Together, they shape warriors, kings, and monsters alike.
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๐ท Mana โ The First Power
Mana is the basic force flowing through Aetherion's air, land, sea, and all living beings. It is drawn, stored, and controlled through rigorous training and elemental affinity.
๐น Types of Mana Users:
Spellcasters โ Use external mana to form spells; need chants or sigils.
Knights โ Strengthen body with internalized mana; enhance speed, power, defense.
Hybrids โ Mix casting with melee (e.g., Mana Bladesmen, Runic Archers).
๐น Elemental Affinities:
Most individuals awaken one of the basic elements:
Fire, Water, Earth, Wind, Lightning, Ice, Light, Dark
Rare elements include Void, Metal, Sound, and Gravity.
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๐ฅ Evol โ The Second Power
Evol is the awakening of one's truest self. It does not depend on lineage or training, but emotion, trauma, and identity. When awakened, Evol grants unique powers that cannot be taught or replicated.
๐ธ Nature of Evol:
Evol is personal. No two Evol are the same.
It reflects the deepest emotional truth of the user.
It grows in stages, each unlocking a deeper level of power โ but also warping appearance and behavior.
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๐ Evol Stages:
1. Stage I โ Ignition: First awakening; temporary burst of power.
2. Stage II โ Form Shift: Evol changes physical form partially (hair color, eyes, aura).
3. Stage III โ Integration: Evol powers can be sustained longer; unique skills unlocked.
4. Stage IV โ Dominance: Evol merges with the user's body permanently in combat.
5. Stage V โ Emperor State: A legendary state few reach. Complete soul embodiment.
6. [Mythical Stage VI โ ??]: The rumored "True Evol" that Umbra Manus seeks to awaken.
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๐ง Evol Traits:
Each Evol user has:
Name (e.g., Sunburst Sovereignty, Sea Vein Sovereign, Crescent Reign)
Visual Change (Hair, eyes, clothes, aura)
Behavioral Shift (Mood or mental alteration based on emotion)
Signature Skill (E.g., Solar Authority Slash, Tide Reversal, Lunaris Chains)
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๐ก๏ธ Guild System โ Structure of Power
Across the continents, guilds are the backbone of military and Evol-based order. They operate above national armies and are independent from political rulers (except by secret pacts or bribery).
๐ฐ Guild Ranks:
1. Warden General โ Highest command (5 per guild). Emperor-level Evol users.
2. High Guard โ Top-class elites. Leaders of squads, battalions.
3. Iron Rank โ Full-fledged combat members.
4. Bronze Rank โ New operatives.
5. Initiates โ Students under training in the guild's academy.
โ๏ธ Famous Guilds:
Craezent Watch (Galdorik) โ Military supremacy, Evol-first doctrine.
Iriowood Covenant (Matadria) โ Spirit-bound warriors and forest contracts.
Chronospire Union (Freswynn) โ Time-magic scholars, artifact engineers.
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๐งฉ Skills and Abilities โ The Classification System
Whether through mana or Evol, all combatants categorize their powers using the Crest System, ranked from weakest to most legendary:
Rank Skill Tier Example
F-Rank Basic fireball, sword boost
E-Rank Mana shield, speed enchant
D-Rank Multi-cast, elemental weapon
C-Rank Area control, multi-target slash
B-Rank Weapon summons, enchant fields
A-Rank Storms, soul slash, Evol awaken
S-Rank World-shifting powers, Emperor Arts
EX-Rank Forbidden Arts, Reality Alteration
Some Evol users possess Signature Arts that ignore the Crest System entirely.
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โ ๏ธ Forbidden Paths
Evol Fusions โ Banned experiments that attempt to combine Evol types.
Mana Harvesting โ Extracting raw power from living beings or ancient relics.
Soul Cracking โ A process of shattering one's own humanity to break Evol limits โ used by Umbra Manus cultists.
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๐ Closing Words
In this world, mana grants you a weapon, but Evol gives you a soul.
Guilds train the strong. Empires fear them.
And the one who reaches Stage VI... may remake Aetherion in their image.