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ASHES OF THE FIRST SPARK

"This story begins in the days when the world knew nothing of fantasy.

There were gates , mana ,only in movie and dreams.

There was only a world — filled with trust, betrayal, hidden politics and sufferings ."

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But

something is coming to add more sufferings

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Countries in bold letters were important

🌍 GLOBAL COUNTRY RANKINGS

1.COBLAN – #1

The world superpower. Military titan with cutting-edge tech and economic dominance.

2. URLINE – #2

A cold and strategic empire. Known for espionage and manipulation.

3. WASHTERLIEN – #3

Mysterious and wealthy. Suspected to be pulling strings behind global conflicts.

4. TENMENIA – #4

A technologically advanced nation with strict control over AI and drones.

5. FHARMOS – #5

Culturally rich and magically historic. Holds forgotten relics and ancient powers.

6. MEYRISH – #6

A naval power with a mercantile and most ancient history.

7. ZAHTRAN – #7

A desert-based kingdom. Brutal military and powerful resources.

8. DAIFRAN – #8

Socially liberal and advanced in bioengineering.

9. MIDERASD – #9

Old-fashioned and religiously influenced. Secretly harbors forbidden tech.

10. TRUHFLAN – #10

Once peaceful, now war-hardened. Origin of the world-shaking conflict.

11. IZAN – #11

An island nation. Master of surveillance, robotics, and defense systems.

12. FLAINIA – #12

The country where the great attack happened. Emotionally charged and vengeful.

13. FRAEN – #13

Cold northern state. Political neutrality masks ruthless special forces.

14. RAVENHOLT – #14

A silent, gothic nation known for night warfare and espionage.

15. VELMORRA – #15

A volcanic territory with warriors trained in both modern and primitive combat.

16. XENOVIA – #16

Floating cities, advanced weather manipulation, and strict social order.

17. GRADENSTEIN – #14

Cold, steampunk world of machines and old monarchies.

18. ECLISARIA – #21

Known for secrets and shadows. Alleged to possess the oldest known Mana archives.

19. PALLEDANIA – #28

Once great , now fallen. Forgotten or mocked on the world stage

20. DROSMERE – #35

A shattered land from old wars. Now trying to rebuild its pride.

21. VARNHOLD – #42

Mountainous and cold. Famous for elite snipers and nature-based tech.

22. KALGRIS – #49

Jungle nation with beasts trained for battle. Also rumored to house a backrooms gate.

23. SELVANIA – #56

Spiritual and secluded. Only recently opened to the world again.

24. QUADRIA – #63

Four cities, each with its own ruler. Known for internal politics.

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About the Main Character

Name: Sevryn

Age: 14

School Level: High School (at age 14)

Origin: MEYRISH (#6)

Currently Lives In: PALLEDANIA (#24)

Personality & Interests:

Loves fighting.

Loves playing chess (chess is originally from MEYRISH).

Has a deep affection for MEYRISH because of its ancient history and because the people of MEYRISH helped his father survive and grow.

Family Background:

Father: A warehouse manager. In childhood, he was homeless. Through sheer hard work, he became a manager.

Mother: A simple housewife—slightly naive and very caring. But when angry, her sweet nature completely flips.

Home Life:

They live in a rented house.

The house is 7 km away from the father's warehouse.

It is 7.5 km away from Sevryn's school.

The house is located in a small colony, surrounded entirely by farmland.

The colony is about 3 km away from a small city.

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About the Supporting Character

Name: Kael

Age: 14

School Level: High School

Origin: PALLEDANIA (#24)

Family Background:

Father: A verystrict doctor.

Mother: A scientist—mentally strong, positive, and a little bit selfish (but never towards her family).

Home Life:

Kael also lives in a colony surrounded by farms.

Just 1.2 km to the west of his house lies a forest with a 4 km radius.

Beyond the forest, there is a 2 km radius mountain area, with the tallest peak being 456 meters.

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HOW THINGS START

ASHES OF THE FIRST SPARK

The very beginning __

In the world of Thalouria, thirteen mighty nations stood in fragile balance. The strongest among them, Coblan (#1) and Urline (#2), silently prepared for war—waiting for a spark. That spark... came from Flainia (#8).

A massive criminal incident shook Flainia to its core—the skies darkened, fire roared, and the city fell into silence. The world gasped. All fingers pointed toward Truhflan (#11)—a cold, secretive nation with a long history of shadow operations.

But there was no evidence—only whispers. Still, Flainia acted. Quietly. Deadly.

An ancient virus, buried in silence, was released into Truhflan's western coastline. The result? Dozens of lives lost overnight. Truhflan, blinded by fury, accused Flainia of murdering their innocent fisherman—a citizen who had unknowingly come in contact with the virus.

Truhflan declared war.

What followed was not just a clash of nations, but a clash of powers hidden in plain sight.

Coblan, allied with Flainia, raised its banners high.

Urline, bound to Truhflan, matched their fire.

Old alliances turned to battlefronts.

Daifran (#5), Miderasd (#6), Fharmos (#7)—all drawn in.

The world called it a "simple misunderstanding."

But it wasn't.

Behind this orchestrated chaos, whispers swirled around Wastherlien (#3)—a nation that stayed neutral, too quiet, too perfect. A country with the intelligence network powerful enough to manipulate both Coblan and Urline. But were they the mastermind... or another pawn?

"Kabhi kabhi, jang ek soldier ki goli se nahi, ek jhooth se shuru hoti hai."

As the war phase began, no one knew that this conflict was just the first step in a chain of destruction that would open the door to... the end of normal.

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🎭 Phases of the Novel: A Journey from Reality to Cosmic Fantasy

War Phase – Before the world broke.

Very beginning-

A tense and brutal clash between nations—no magic, no monsters, just the harsh truth of politics, betrayal, and war. The calm before the storm... or perhaps the spark that lit it.

Apocalypse Phase – When humanity cracked.

Beginning -

Infectents rise. Chaos spreads. Humanity faces extinction not from bombs, but from something far worse—something that used to be one of us. The war ended… only to begin again in a darker form.

Fantasy Phase – The truth behind the universe.

Start-

Iron gates rise across continents. Fog spills. Powers awaken. This is not just a new age—it is the unveiling of reality's deepest layers. Mana enters the world, and with it, forgotten truths and godlike forces long sealed. The real story begins here.

Here's a clean and engaging English version of your notes, suitable for a worldbuilding section or info page in your novel:

🧟‍♂️ 3. Infectents

Beings born from a terrifying biological virus.

To evolve, they consume others of their kind.

At Level 5, they resemble humans—but are far more dangerous.

After Mana's arrival, they lose the ability to evolve.

Mana becomes their curse, halting their growth and trapping them in a limited form.

✨ 4. Mana

A divine, universal energy—only compatible with humans.

After its arrival:

Humans begin unlocking supernatural powers.

Earth itself evolves, becoming stronger and more resilient.

Infectents' evolution stops completely.

Mana divides the world—those who can adapt… and those doomed to stagnate.

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THINGS FROM HARE CARRIE SOME SPOINLER

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🚪 5. The Iron Gates

Massive iron gates rise at the heart of every continent.

From these gates, fog pours out, followed by limbs of ancient, alien monsters.

A deep creaking sound echoes as they open—like an old forgotten door.

The African Gate is unique—small, sealed in glass, revealing only a beating heart inside.

These gates mark the beginning of a new era—and the return of something ancient.

🕳 6. Mirronull (formerly "Backrooms")

A nightmarish realm hidden beneath all universes.

A prison for glitches, corrupted entities, and unstable anomalies.

Formed when time travel, universal corruption, or instability overload a world.

It's a labyrinth—impossible to fully map, impossible to truly escape.

Every universe has its own Mirronull—a reflection of its deepest flaws.

Where logic collapses and reality forgets its own rules—Mirronull begins.

🔁 7. Multiversal Structure & Time Travel

Universe A → Future

Universe B → Present

Countless others (C, D, E, F...) exist in layers—not in a line.

Multiversal balance was broken due to failed time travel and universal drift.

To prevent collapse, higher entities sacrificed themselves, merging timelines.

The failed and corrupted universes?

They were turned into Multiversal Dustbins—

dumping grounds for glitches, rejected beings, and forgotten experiments.

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