The moment Aiden stepped out of the home goods store, the air hit him — sharp, dry, and laced with a scent he had come to recognize instantly: rot.
He froze.
Four figures were staggering toward him from the adjacent alley, their limbs twitching with jerky, unnatural movements. Sunlight spilled across their half-decayed forms — grey, mottled skin stretched over bone, patches of flesh missing entirely. Their hollow eyes locked on him in unison, and they let out a wet, guttural moan that raised the hairs on the back of his neck.
Walkers.
The first one, a tall figure in tattered work coveralls, moved faster than the others — more of a sudden lurch than a run, but it closed the gap in a heartbeat. Aiden's reflexes kicked in, but it was close — too close. He grunted and dove sideways, landing hard on the cracked concrete. Dust billowed as the walker's hands swiped through the space where he'd stood just seconds ago.
"Shit—!" Aiden rolled onto his back, boots scrambling for leverage.
His fingers flicked instinctively through the invisible System Menu, barely needing to think the command.
> Inventory: Weapons > Bowie Knife – Summon
A flicker of light shimmered beside his right hand — silver flashing into existence with a faint hum. The Bowie knife appeared, weighty and familiar in his grip, the dark steel blade gleaming with a brutal edge.
By now, the other three walkers were nearly on him.
Aiden surged to his feet, planted his boots, and met the first one with a vicious upward thrust — the knife slicing clean through the creature's jaw and into the brain cavity. It shuddered, then dropped limp, dead for the second time.
The second walker came in low, hands clawing at his legs. Aiden sidestepped and brought his heel down hard on its spine. It crumpled for a moment, buying him just enough time to sink the blade deep into the side of its skull. Two down.
The remaining two surged at once — one from the front, one circling slightly behind.
Adrenaline pumping, Aiden ducked beneath a swinging arm, spun on his heel, and drove the knife backhanded into the temple of the third. He yanked it free just in time to block a swipe from the last one, its teeth snapping inches from his throat.
He gritted his teeth and jammed the hilt of the knife into its chin, staggering it, then plunged the blade upward into the soft space beneath its jaw. Blood — black, thick, and reeking — splattered across his arm.
Silence fell, broken only by the sound of his ragged breathing.
The bodies slumped around him in a grim, twitching heap. Aiden stepped back, wiping the blade clean on the torn clothes of one of the corpses.
Then, without warning, a faint chime echoed in his ears — digital and cold.
[SYSTEM NOTIFICATION]
A glowing blue screen flickered into view before his eyes, slightly translucent, hovering in midair.
New Quest Unlocked!
Title:The Streets Aren't Safe
Objective: Clear the surrounding district of walker presence (Est. 15 Remaining)
Bonus Objective: Discover the source of the recent surge in undead activity
Reward:
+120 XP
Random Weapon Crate (Tier 1)
+ 3 stat Unspent points
[ACCEPT] – [TRACK LATER]
Aiden exhaled sharply, the knife still warm in his grip. He stared at the screen for a moment, then nodded grimly.
"Looks like I'm not done here yet," he muttered, pressing [ACCEPT].
The screen blinked once and disappeared. In its place, a subtle arrow appeared in the corner of his HUD, pointing northeast — toward the heart of the district.
He sheathed the bowie knife into its digital slot with a flick of his hand. Muscles tense and senses alert, he began to move, stepping carefully between the corpses of the fallen, each one a reminder that this world never gave second chances.
The silence that followed the fight was thick and uneasy. The four walkers lay sprawled on the cracked concrete, their bodies twitching in that eerie, post-death stillness that made Aiden never fully trust they were down for good. He stood over them, knife in hand, his breath steadying.
One rule. Always confirm.
He crouched and moved to the first corpse — the tall one in coveralls. Its milky eyes stared blankly into the overcast sky, jaw slack and cracked from the blow. Still, he didn't hesitate. He gripped the handle of his Bowie knife with both hands and drove it down into the skull, directly through the eye socket with a sickening crunch.
DING!A faint chime echoed in his mind.
+2 XP – Walker Neutralized
He moved down the line, repeating the same brutal process, ensuring each one was truly gone. Eye socket, crunch, chime. Again. Again.
+2 XP+2 XP+2 XP
He stood up slowly, wiping the blade clean on the tattered shirt of the last corpse. The system window in the corner updated automatically.
Walkers Eliminated: 4 / 15
He took a breath and began the second part of the ritual — the loot sweep. He patted down each corpse, careful and systematic. Years of experience taught him to check for inside coat pockets, socks, belts, even the lining of boots. Desperate people hid supplies in desperate places. But this time? Nothing useful.
A crumpled wallet, a few faded credit cards, some old photos, and two cracked smartphones — long since dead and drained. One of the corpses had a key ring with a plastic grocery store tag still attached. Aiden held it up, stared at it for a moment, then let it drop with a dull jingle. No food, no ammo, no meds. Just echoes of lives long gone.
"Nothing but ghosts," he muttered, then straightened and sheathed his knife.
The streets remained eerily quiet, but that silence meant nothing — the city was a labyrinth, and danger could be lurking just behind any corner.
Across the street, a shattered sign swayed in the wind: "Trendwear & Co. – Urban Clothing Outlet."
The glass door had been cracked but was still intact, wedged slightly ajar. Aiden approached, steps light, learning from the mistake that had nearly cost him his life minutes earlier. He paused just outside the threshold, crouched low, and peered in through the narrow opening.
The interior was cloaked in shadows. Clothing racks stood scattered like skeletal trees, some fallen over. Faded promotional posters fluttered on the walls. Mannequins — eerily lifelike in the dim light — stood in stiff poses, dust-covered and half-dressed in outdated fashion.
He took a long moment to listen.
No breathing. No dragging steps. No rasps or growls. Only the faint creak of metal swaying in the stale air. Still, he wasn't taking chances.
He drew his knife again, its presence in his hand a comfort, and slowly pushed the door open with his foot. It let out a low, aching groan.
He moved inside — slow, deliberate — clearing the store aisle by aisle. He crouched low near a shelf display and tapped the edge of a metal rack lightly, listening again. Still no movement.
Clear. For now.
He relaxed only slightly and began the search.
The shelves held everything from jackets and tactical cargo pants to underwear, socks, and boots. He quickly honed in on practicality over fashion — warmth, storage, and durability. He snagged:
A black canvas tactical jacket with reinforced stitching and plenty of pockets
A pair of water-resistant cargo pants
Several pairs of thick wool socks
A bundle of thermal undershirts and compression gear
One dark beanie and a balaclava-style face cover
He also found a pair of insulated hiking boots — not his size, but usable for barter. Into the system inventory they went.
Near the back, tucked under a fallen shelf, he discovered a box marked "Utility Accessories". Inside, he found:
Tactical gloves with reinforced knuckles
A set of UV-protective sunglasses
A roll of military-grade duct tape
And a small multi-use poncho
Jackpot.
As he stood and prepared to move on, the faint hum of the quest tracker pinged again, a gentle reminder of the unfinished danger ahead.
Quest: The Streets Aren't SafeProgress: 4 / 15 Walkers EliminatedNext Suggested Path: Northeast - Industrial Row
Aiden closed the menu and exhaled through his nose. He rolled his shoulders, feeling the comforting weight of supplies newly stored and a plan forming in his mind.
He wouldn't make the same mistake twice. Now he knew — always check the shadows, always expect the unexpected.
But first… one step at a time.
[Update 4/5 store`s looted]
⚠️ Content Warning: The following scene includes disturbing imagery and references to suicide. Reader discretion is advised. ⚠️
After securing the clothing store and stowing away the last of the gear, Aiden stepped back onto the sidewalk. The sun was slipping lower in the sky, casting long shadows across the street, stretching like clawed fingers between the cracked pavement and empty buildings. The light was thinning — the kind of light that made corners darker, and silence feel heavier.
He had one more place on his mental checklist before resuming the active walker purge: a small bookstore nestled between a shuttered café and what had once been a family-run pharmacy.
The storefront had aged better than most. Its windows were dusty but unbroken, the wooden sign above barely legible but still standing:"Hearthlight Books – Stories for the Soul"
Aiden approached with caution, the memory of the earlier ambush still burning fresh in his mind. He pressed his back to the brick wall beside the entrance, knelt slightly, and peered through the lower part of the glass.
Inside, bookshelves stood mostly intact. A few were toppled, spilling their contents like bodies in a battlefield, but there was no sign of movement. Still, the air felt... heavy. Different. He couldn't place why.
He slowly pushed open the door, a small bell above it jingling softly — haunting in the silence.
Knife in hand, he moved inside, each step echoing softly against the hardwood floor. His eyes scanned the shadows — behind display tables, reading chairs, under counters. No walkers. No survivors. Just the weight of stillness.
He moved deeper into the store.
Then he saw it.
Tucked into a far corner behind a tall bookshelf labeled "Memoir & History," a pair of figures slumped together between the shelves. Aiden froze mid-step, breath catching in his throat. His instincts screamed danger, but there was no motion, no breath, no flicker of life.
He crept closer.
It was an elderly couple, their bodies partially slumped over each other, backs against the bookshelf as though they'd sat there for hours. Days. Maybe weeks. Their hands were still clasped — the man's arm around the woman's shoulders, the woman's fingers laced with his.
Each had a single bullet wound to the temple. Dried blood stained their clothes and the wood floor beneath them. A single revolver rested between their legs.
No signs of a struggle. No sign they'd been attacked.
They had chosen this.
Aiden stared at them for a long time, jaw tight, the atmosphere thick with the weight of finality. He slowly crouched down, not to loot — not this time — but out of respect. There was no survival gear, no rations or tools. Just a note.
It was tucked between a stack of books beside them. Weathered. Shaky handwriting.
"We made it longer than we thought. But the world we knew is gone. We won't become them. We'll go together, with dignity. Forgive us, whoever finds this. Take what you need."
Aiden's hand lingered on the paper for a moment before he folded it carefully and returned it.
He stood in silence, then whispered softly, "Rest easy."
After a moment, he moved on — quieter now, more reverent. He scanned the shelves not for weapons or food, but for knowledge. He gathered:
A field guide on edible wild plants
A first-aid reference manual
A handwritten journal left behind by a survivor — entries marked with dates and supplies scavenged
And a worn paperback: "The Art of Staying Human"
Into the system inventory they went.
Before leaving, he cast one last glance at the corner. The couple still sat in eternal silence, holding on to one another long after the world had stopped holding on to them.
He stepped outside as the sky deepened into twilight.
The quest still waited, but the world had reminded him of what had been lost — and what was still worth fighting for.
[SYSTEM NOTIFICATION]
[Quest "Urban Scavenger" Completed]
[Rewards]
+200 Exp
+Crafting menu Tier 1
Bonus Reward: +Skill: Scavenger
[Skill: Scavenger Passive]
+20% chance to find something of use to the player
+10% chance of finding Rare items.
The door to the bookstore clicked shut behind him, the faint chime of the bell still echoing in his ears like a memory already slipping away. Aiden took one last glance at the quiet interior before turning his focus forward. The air had changed — heavier now. More charged.
He brought up the System Interface, watching as a translucent screen blinked into existence in front of him.
Active Quest:The Streets Aren't SafeObjective: Clear the local zone of the walker threatProgress: 4 / 15 Walkers EliminatedBonus Objective: Investigate the source of the walker surgeSuggested Path: Northeast Sector – Industrial Row
He dismissed the menu with a flick of his hand.
"No more scavenging," he muttered to himself. "Time to clean house."
His gear wasn't perfect — far from it — but it would have to do. He opened his inventory and did a quick mental check:
[Inventory]
[Equipped items]
Bowie Knife [Rare item]
black canvas tactical jacket [+3 Armor]
Grey, water-resistant cargo pants [+2 Armor +1 DEX]
thick wool socks [+ 1 DEX]
Black thermal undershirts and compression gear {+ 2 Armor +2 DEX]
Black, balaclava-style face cover [+ 1 Armor]
A pair of insulated hiking boots [+ 3 Armor + 1 DEX]
Tactical gloves with reinforced knuckle [+ 2 Armor + 2 Unarmed damage]
Black Backpack
[Unequipped Items]
{Tools & Utility Items}
Multi-tool (Rusty) – Found in the pawn shop; includes knife, screwdriver, mini-saw
Sewing Kit – Thread, needles, fabric patches (from craft store)
Duct Tape (Military Grade) – Strong, waterproof, multipurpose
Rope (25 ft nylon) – Useful for climbing, tying, or traps
Basic Flashlight – Moderate battery life
Zip Ties (x6) – Good for restraints or makeshift repairs
Wrench – Medium-sized; usable as a tool or bludgeon
Can Opener – Old but functional
Plastic Storage Bin – Found in home goods stores; used to organize scavenged items
{Survival Gear}
Field Rations (x3) – Calorie-dense, shelf-stable meals
Energy Bar (x1) – Small stamina boost
Water Bottle (Half-Full) – Still sealed when found
Cloth Bandages (x2) – Sterile strips for wound dressing
Thermal Blanket – Foldable, heat-retaining
Poncho (Multi-use) – Waterproof and camouflaged green
First Aid Manual – Reference for treating injuries
Wild Edible Plant Guide – Helps identify safe foraging items
{Home & Living Supplies}
Bedding Set (Compressed) – Blankets, pillow, and fitted sheet
Cooking Utensils (Set) – Frying pan, ladle, spatula, can opener
Steel Cooking Pot – Mid-sized, great for boiling or stew
Tupperware (x3) – Used for food storage
Cloth Towels (x2) – Useful for cleaning or medical wrapping
Mugs (x2) – Ceramic, chipped but usable
Sponge & Soap Bar – Basic hygiene items
Portable Lighter (Half-full) – Flint wheel ignition
{Crafting Supplies}
Hot Glue Gun (No Power) – May be usable with a generator
Scissors (Sharp) – Standard size
Twine (Roll) – Thin but strong
Assorted Buttons & Patches – Cosmetic or repair uses
Super Glue (Half Tube)
Scrap Fabric – Torn sheets and linen
{Clothing & Apparel}
Tactical Jacket (Black Canvas) – Durable, weather-resistant, many pockets
Cargo Pants (Water-Resistant) – Reinforced knees, deep pockets
Thermal Undershirts (x2) – Insulating, close-fit
Wool Socks (x3 pairs) – Warm and thick
Insulated Boots (Too Large) – Can be bartered or worn with stuffing
Balaclava – Full face cover
Dark Beanie – Warm and discreet
UV Sunglasses – Good in bright daylight
Basic T-shirt (Spare) – From clothing store clearance rack
{Books & Written Material}
Survivor's Journal – Contains handwritten notes and routes from a previous survivor.
"The Art of Staying Human" – A motivational read with philosophy on surviving the apocalypse
First-Aid Reference Manual – Covers common wounds, infection signs, and basic treatments
Field Guide to Edible Wild Plants – Visual and descriptive index for safe foraging
Old Suicide Note (Unreadable) – Taken from a bookstore couple; symbolic item, not usable
{Miscellaneous}
Broken Smartphones (x2) – May hold salvageable components
Old Couple's Keyring – Unknown locks; could match a door later
Grocery Tag Keychain – From a walker, possibly connected to a future scavenging location
[Player UI]
[Player: Aiden Smith]
Level: 2
Exp: [177/200]
DEX: [10] +5
STR: [11]
ST: [9]
INT: [16]
WIS: [14]
LUK: [8]
AP: [5]
{Skills}
[Dedicated Learner] Passive
+10% Learning Rate
[Stealth] Lv.1 [Exp: 39/100]
+10% less chance to be noticed
+10% Damage on sneak attack
[Scavenger] Passive
+20% chance to find something of use to the player
+10% chance of finding a Rare Item
[For every 500 Power Stones, I'll release an extra chapter! Plus, enjoy double chapter releases every Saturday!]