Cherreads

sins and virtue powers

🩸 The Nine Sin Soul Natures

> "Within every soul lies a stain. Some choose to resist it. Others choose to master it."

Each Sin Soul Nature is a forbidden or cursed soul trait, embodying a sin's essence. They offer immense power — but at great cost.

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1. Gluttony – The Devourer

Theme: Hunger without limit.

Trait: Can devour soul energy, abilities, or even soul natures themselves.

Ability Examples:

Soul Feast: Consume other beings' soul essence for power.

Hollow Maw: Devoured souls can be temporarily borrowed.

Devouring Weapon: Manifest a weapon from digested soul fragments.

Evolution: God-Eater, Abyss Monarch

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2. Pride – The Sovereign

Theme: Supremacy, Ego, Authority.

Trait: Treats all others as beneath them; dominance over weaker wills.

Ability Examples:

Soul Throne: Forces weaker beings to kneel in presence.

Royal Decree: Absolute command over one target for a short time.

Divine Reflection: Reflects lower-ranked attacks as an act of "disrespect".

Evolution: Crowned Saint, Tyrant King of the Soul

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3. Wrath – The Burning Flame

Theme: Fury, vengeance, destruction.

Trait: Grows stronger with rage or pain.

Ability Examples:

Infernal Surge: Strength doubles each time the user is hit.

Burning Core: Soul-based flame that cannot be extinguished by normal means.

Judgment Howl: Releases explosive rage energy in a roar.

Evolution: Soul Berserker, Scorch King

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4. Envy – The Mimic

Theme: Jealousy, imitation, theft.

Trait: Can mimic or copy soul abilities within proximity or vision.

Ability Examples:

Green Eye Mirror: Temporarily copy one ability or weapon seen.

Soul Leech: Can permanently steal a weaker soul's talent.

Split Image: Can create imperfect clones of opponents.

Evolution: Mirror Monarch, Chimeric Soul Lord

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5. Lust – The Allure

Theme: Desire, temptation, seduction.

Trait: Controls others through desire and mental manipulation.

Ability Examples:

Eros Gaze: Locks eyes and bends weak-willed to the user's command.

Crimson Web: Creates illusions of desire to trap souls.

Heartbind: Forms dangerous, draining soul-links with enemies or allies.

Evolution: Queen of Thorns, Temptress Sovereign

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6. Greed – The Collector

Theme: Hoarding, control, absorption.

Trait: Can steal, bind, or absorb anything into their "soul vault."

Ability Examples:

Vault of Want: Stores stolen abilities, memories, or even weapons.

Soul Bind Chain: Binds anything it touches, sealing it in the user's vault.

Golden Grip: Temporarily steals mastery over an item or skill.

Evolution: Treasure Tyrant, Lord of Bound Realms

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7. Sloth – The Eternal Rest

Theme: Stagnation, patience, inevitability.

Trait: Seems passive but becomes unstoppable over time.

Ability Examples:

Stillness Field: Slows time or action in a soul-space.

Unyielding Flesh: Gains passive regeneration and immunity over time.

Lethargy Curse: Opponents lose will to fight, skills activate slower.

Evolution: Timeless Monarch, God of Eternal Pause

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8. Deceit (Alt. to traditional sins) – The Trickster

Theme: Lies, illusions, manipulation of truth.

Trait: Masks own soul truth and warps perception.

Ability Examples:

Soul Veil: Hides true abilities and stats.

False Fate: Makes others see illusions as reality.

Swap Fate: Switches effects of two soul-based attacks or powers.

Evolution: Masked Warden, Lord of Reversals

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9. Despair – The Abyss

Theme: Hopelessness, emptiness, decay.

Trait: Spreads soul rot and drains morale, mana, and vitality.

Ability Examples:

Soul Wither: Touch decays soul-based constructs and stamina.

Abyssal Howl: Instills despair, lowering enemy resistances and clarity.

Eclipse Bloom: Turns the battlefield into an aura of rot and death.

Evolution: King of the End, Void Soul Reaper

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🌌 Bonus Concepts:

Forbidden Ninth Nature: Combine all nine sins to form The Origin Sin — a mythical soul nature that can overwrite laws of reality but consumes the user's identity.

Sin Conflict: Certain sins naturally oppose or weaken others (e.g., Pride is vulnerable to Envy, Gluttony is devoured by Despair).

Weapon Manifestation: Each sin forms a Sin Armament, a weapon born from the soul (e.g., Greed forms a golden chain vault, Wrath a burning spear, Lust a rose whip, etc.).

Sin Evolution Stages:

1. Sin-Touched

2. Sin-Blessed

3. Sin-Crowned

4. Sin-Manifested

5. Sin-Sovereign (Final)

✨ The Nine Virtue Soul Natures

> "For every shadow cast by sin, there shines a light born of virtue."

Each Virtue Soul Nature reflects the highest ideal of the soul and directly opposes its corresponding Sin Soul Nature.

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1. Temperance – The Silent Balance

Opposes: Gluttony

Theme: Self-control, moderation, discipline.

Core Trait: Can nullify consumption abilities and stabilize other soul energies.

Abilities:

Soul Seal: Prevents target from absorbing or devouring.

Equilibrium Field: Balances conflicting soul forces in a wide area.

Soul Blade of Restraint: Weapon that weakens overindulgent powers.

Evolution: Soul Saint of Harmony, God of Balance

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2. Humility – The Rooted One

Opposes: Pride

Theme: Groundedness, clarity, spiritual submission.

Core Trait: Immune to dominance or control abilities.

Abilities:

Reflective Soul: Converts control-based attacks into spiritual insight.

Anchor of Earth: Prevents teleportation, ego-based boosts, and illusions.

Echo of Many: Gains power through allies, not self.

Evolution: Shepherd of Souls, Spirit of the Meek

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3. Patience – The Ever-Watcher

Opposes: Wrath

Theme: Stillness, endurance, calm in chaos.

Core Trait: Powers increase the longer a battle lasts.

Abilities:

Enduring Will: Every attack survived boosts future resistance.

Peace Pulse: Calms rage-based or berserker enemies.

Stone Bloom: Slow-developing technique with immense payoff.

Evolution: Eternal Shield, Saint of Stone Resolve

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4. Kindness – The Gentle Flame

Opposes: Envy

Theme: Empathy, giving, nurturing growth.

Core Trait: Can share powers with allies or heal mental/spiritual wounds.

Abilities:

Soul Link: Shares traits, power boosts, or energy with allies.

Nurture Touch: Can help enemies grow beyond envy by transforming hatred into clarity.

Gifted Grace: Sacrifices user's strength to awaken others' potential.

Evolution: Heartlight Saint, Gracebearer

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5. Chastity – The Untouched Mirror

Opposes: Lust

Theme: Purity, focus, clarity.

Core Trait: Immune to mental/seduction effects, purges corruption.

Abilities:

Mirror of Soul: Reflects manipulation, illusions, or cursed bindings.

Cleansing Flame: Burns away soul taint or binding contracts.

Soul Veil: Protects oneself and others from being influenced.

Evolution: Moonlit Guardian, Purity Warden

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6. Charity – The Selfless Blade

Opposes: Greed

Theme: Sacrifice, generosity, spiritual abundance.

Core Trait: The more one gives, the stronger they become.

Abilities:

Blessing Cascade: Boosts entire party at personal cost.

True Gift: Gives another the user's weapon/soul-armament temporarily.

Willing Sacrifice: Offers part of their soul to heal or empower others.

Evolution: Soul Martyr, Flame of Infinite Giving

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7. Diligence – The Eternal Flame

Opposes: Sloth

Theme: Persistence, growth, willpower.

Core Trait: Gains momentum — the longer the user fights or trains, the more unstoppable they become.

Abilities:

Unyielding March: Removes debuffs and soul-fatigue over time.

Forge Will: Can rebuild damaged soul weapons through sheer will.

Momentum Rise: Each strike increases the next's power.

Evolution: Starforged Saint, Relentless King

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8. Truth – The Soul Revealed

Opposes: Deceit

Theme: Clarity, knowledge, revelation.

Core Trait: Sees through illusions, lies, and soul veils.

Abilities:

Revelation Gaze: Reveals true soul nature, hidden powers, and lies.

Soul Scripture: Grants knowledge of unknown techniques or past events.

Law of Truth: Negates all illusion or falsehood within a radius.

Evolution: Oracle of the Soul, Speaker of Laws

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9. Hope – The Final Light

Opposes: Despair

Theme: Light, future, defiance of fate.

Core Trait: Immune to despair-based debuffs or decay.

Abilities:

Radiant Soul: Converts despair fields into healing/boosting energy.

Lightbearer's Oath: Revives allies or soul-armaments once per battle.

Unbroken Will: Can keep fighting even past death once per arc.

Evolution: Beacon King, Heir of Light Eternal

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🔄 Additional Concepts

Soul War: When two users with opposing Natures fight, they can enter a "Soul Clash" — a metaphysical battle where their natures try to overwrite the other's.

Dual-Nature Users: Rare individuals may inherit both a Sin and a Virtue. These souls are unstable and may become either saviors or monsters.

Legacy Classes:

Saint of Light (Virtue users who master all 9).

Wretched King (Sin users who master all 9).

Soul Reconciler (A unique being who balances both.)

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