Cherreads

Chapter 43 - The Age of Multiplication and Shadowed Eyes

> "It is no longer a war of bodies and blades. Now, it is a war of insight and survival. The Codex must see what we cannot. And we must become the shadows beneath the stars."

—Zaxton, in his 10th Post-Codex Address

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I. The Great Multiplication

Ten years passed since the Starfall Protocol first unleashed Stella demons across the Four Realms.

At first, Zaxton's plan was working exactly as envisioned:

Cultivators adapted.

Clans strengthened.

Beast-based techniques evolved.

Entire provinces flourished by cultivating in proximity to controlled demon wilds.

But then, something unexpected—and nearly terrifying—occurred:

> The demons began to multiply.

Some fused with native beasts. Others bred with each other. Many adapted, mutated, and evolved independently—without Fifth Realm influence.

Zaxton's star scholars noticed a pattern:

Every year, the number of new-born or rogue starbeasts in the lower realms grew exponentially.

Within a decade, it was no longer rare to see:

Twilight Hornspine Cubs nesting in abandoned second-realm villages.

Void-Eyed Lurkers replacing natural predators in first-realm forests.

Entire sectors of the third realm becoming "Wild Constellation Zones," where cultivators tested themselves just by surviving.

The cultivation ecosystem had permanently changed.

And with it, Zaxton changed his doctrine.

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II. The Suspension Order

At the Starfire Council—a meeting of all Bastion Lords and realm leaders—Zaxton issued a decree:

> "No more incursions. No more captures. Let the Fifth Realm feel silence, not steel."

The Great Suspension Order:

All ongoing Starbeast Hunt Missions into the Fifth Realm were immediately terminated.

All captured starbeasts in transit were either released into trial zones or preserved for Codex research.

All resources and manpower were to be reallocated to the Codex Espionage Initiative.

Only a select network of trusted agents—the Codex Piers (P.I.E.R.S.)—would now enter the Fifth Realm, not to fight, but to infiltrate.

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III. The Codex Espionage Initiative (P.I.E.R.S.)

Founded by Zaxton and the Golden Gas Giant, P.I.E.R.S. became the realm-spanning operation focused on information acquisition, realm defense preparation, and disruption of enemy logistics.

Composition:

108 core operatives, each with False Star or Lone Star cultivation.

Specialized cloaking seals forged by Icarus and the Golden Gas Giant—capable of hiding them even from Fifth Realm seers.

Soul-bonded Codex Shards—portable, living fragments of the Stellar Codex capable of recording data in real time.

Primary Objectives:

1. Embed within Fifth Realm societies under false identities.

2. Harvest knowledge on:

Demon Lord rituals

Realm gate engineering

Solar flare cultivation methods

Starbeast spawning zones

3. Map the unclaimed zones of the Fifth Realm for future use.

4. Seed false information into Fifth Realm data networks to buy time for the Four Realms' preparations.

Already, Codex entries began filling with valuable insight:

The rituals of the Crimson Comet Dynasty.

The long hibernation periods of the Howling Nebula Lords.

Weak points in the Stellar Weave Barrier—a defensive field that prevents large-scale invasions.

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IV. Realm-Wide Impacts

With this shift, the culture of the Four Realms began to change yet again.

1. Education Reform

Every Bastion and major sect began Codex Education Programs, designed to teach starbeast anatomy, Fifth Realm politics, and espionage basics.

Children were now trained to think like shadow walkers, not just warriors.

2. Arena Transition

Beast arenas shifted from extermination to strategic trials—focusing on endurance, adaptability, and team combat against simulated demon scenarios.

Some demons were even raised and trained as living sparring partners under tightly bound contracts.

3. Starbeast Biodiversity Zones

Massive tracts of wilderness were now zoned—dedicated to specific breeds or demon families, monitored by Codex Rangers.

These zones acted as both training grounds and natural cultivation accelerators.

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V. Zaxton's Closing Words

At the decade's end, Zaxton stood before the 12th Bastion, addressing the realms via the Codex:

> "We no longer need to steal stars to raise warriors.

We need only teach them to look up and learn."

> "Let the Fifth Realm wonder where we went. Let them dream of our retreat.

For when we return, it shall not be to hunt—but to rule."

And with that, the era of strategic knowledge began.

The Sanctum Accord

> "Let there be places where no blade is drawn, where ambition sleeps, and where the stars above are not hunted but admired. Not all cultivators are meant for conquest. Some were born simply to breathe."

—Zaxton, during the 20th Codex Jubilee

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I. The Vision of Peace

After two decades of evolving warfare, beast integration, and relentless cultivation, Zaxton stood upon the observatory of the Stellar Citadel, his soul radiating with quiet gravity. The realms had grown stronger. Survivors had become warriors. But amidst the storms of progression, he had begun to see what was being lost:

The wandering elderly, cast aside by sects too hungry for youth.

Children raised not in fields, but in arenas.

Ordinary citizens, born into a world where even the soil seemed sharpened by combat.

And so, Zaxton made his decree. A new kind of structure. One that did not serve the gods of battle, but the quiet thrum of survival.

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II. The Lone Star Sanctuaries

The Stellar Codex was updated with a monumental order known as the Sanctum Accord.

> "Each of the lower three realms shall receive five Lone Star cultivators. Not to teach. Not to fight. But to protect sanctuaries. And ensure that peace may still have places to bloom."

Structure of the Accord:

15 total Lone Star cultivators, each handpicked by Zaxton from among those who had shown restraint, empathy, and deep cosmic wisdom.

15 Sanctum Zones, spread evenly across the First, Second, and Third Realms.

Each zone was a protected radius of 400 leagues, known as a Starward Haven.

These zones were not hidden. They were invited into the world's consciousness as safe harbors.

Conditions of the Sanctum:

1. No Sect or Clan Influence:

No recruitment, scouting, or coercion allowed.

All recruiters found entering a Haven would be permanently barred from the Codex archives.

2. Amnesty and Asylum:

Cultivators who voluntarily left their sects and sought peace would be granted protection by the Lone Star present.

Even defectors from violent clans would be shielded, so long as they brought no bloodshed into the sanctuary.

3. Harmony over Ambition:

Havens became places for healing, contemplation, and renewal.

Some hosted poetry halls, cultivation gardens, and starstone baths where one could meditate without spiritual predators lurking near.

4. The Silent Flame Vow:

Lone Stars were forbidden to engage in battle unless the sanctity of their haven was violated.

When provoked, however, they were authorized to unleash full force, and many whispered that breaking a Sanctum's peace meant incurring a wrath worse than war.

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III. The People's Migration

Over the next decade, something beautiful happened.

1. The Elder Migration:

Thousands of aged cultivators, tired of battle, made their way to the Havens—some dragging broken legs, others with dimming cores.

They came not to teach, but to become whole again.

2. The Ashen Mothers:

Women who had lost sons to sect wars and demon incursions began forming new villages, where children were raised with star myths, not blade songs.

3. The Dissolved Orders:

Several small sects, seeing no future in the outer warzones, disbanded voluntarily and chose to become caregivers and workers within the Havens, creating healing guilds and meditation schools.

4. The Dropouts and Dreamers:

Not every youth wanted to be a starforged killer. For the first time, they had a choice.

They came with art, song, memory-crafting, and spirit-weaving—reviving lost practices not seen since the pre-cultivation age.

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IV. Hidden Harmony

Though the Havens were forbidden from engaging in world affairs, their impact was felt subtly but powerfully.

Lower realm cultivation deaths dropped by nearly 37%.

The number of sect defections increased, yes—but so too did long-term cultivator stability.

With so many gathered in peaceful proximity, new passive cultivation arts emerged, such as:

Solar Breathing, which required decades of peace to bloom.

Echo Mind, a technique that could replicate entire fighting styles after a single glance—but only if the user's heart had not known combat in a year.

Even the Codex began reflecting this cultural shift.

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V. Zaxton's Reflections

In his solar sanctum, Zaxton often visited the star-map etched across the fourth realm's ceiling. A region now dotted with 15 new lights.

He did not see soldiers. He saw gardens in the void.

When asked why he had done this, he replied:

> "The sword is sharp. The shield is strong. But peace? Peace is a field of stars. And every star was once a soul who said no to endless war."

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