Cherreads

Game Developer System In A Games Stagnated World

Kennath
35
chs / week
The average realized release rate over the past 30 days is 35 chs / week.
--
NOT RATINGS
3.6k
Views
Synopsis
Ken Shimizu had always lived a quiet life. He wasn’t a genius or a failure—just a regular guy with a decent job in an indie game studio, an obsession with ramen, and a library of half-finished Steam games. At 32, he could code, write basic dialogue, and pixel art his way through most things. Nothing spectacular. But he loved games—not just playing them, but imagining what they could be. Then, he died. Not in a blaze of glory. Not even in a tragic accident. Just a poorly timed heart attack while stress-testing a buggy horror VR build at 3 a.m. He blinked. And opened his eyes to a new world.
VIEW MORE

Chapter 1 - Chapter 1: Game Over, Game Start

Ken Shimizu had always lived a quiet life. He wasn't a genius or a failure—just a regular guy with a decent job in an indie game studio, an obsession with ramen, and a library of half-finished Steam games. At 32, he could code, write basic dialogue, and pixel art his way through most things. Nothing spectacular. But he loved games—not just playing them, but imagining what they could be.

Then, he died.

Not in a blaze of glory. Not even in a tragic accident. Just a poorly timed heart attack while stress-testing a buggy horror VR build at 3 a.m.

He blinked.

And opened his eyes to a new world.

At first, Ken thought he was in a hospital. Everything was white and sterile, but the room hummed with strange, subtle frequencies—almost like a song trapped in an endless loop. There were floating screens around him. Some displayed strange code, others projected surreal, high-fidelity landscapes of cities that looked like Tokyo had married Blade Runner and divorced gravity.

Then a voice echoed in his head.

"Initialization complete. Welcome, Ken Shimizu. You have been granted access to the [Developer's System]. This world operates on advanced VR technology. You have been chosen to fix it."

"Fix… what?" Ken croaked. "Am I… dead? Wait, system?!"

"You are not dead. You have been transferred. Please remain calm while tutorial initiates."

The world flickered like a glitched texture. His vision zoomed out, then snapped into a clean user interface. Menus floated before him—Character Sheet, System Permissions, Game Editor, Patch Notes (Empty). A button labeled [Begin Deployment] pulsed at the center.

"This world is known as Neotropia. VR technology here has advanced beyond your imagination. However, all virtual games in Neotropia are… abysmal."

"What do you mean abysmal?"

"Objectively, subjectively, commercially, and emotionally abysmal."

Ken stared, blinking at the screen.

"You have been selected as a Developer-Class Soul. Your mission: repair Neotropia's digital entertainment sector. Your tools: creativity, code, and the Developer System. Difficulty: Impossible."

"Hold on. Wait, wait. You're telling me I'm in a hyper-advanced VR world where all the games suck?"

"Correct."

"And I'm supposed to fix that?"

"Also correct."

"...Hell yes."

A week passed.

Ken had been dropped into the sprawling VR capital of Veridia Arc, a neon-lit city designed like a gamer's fever dream. It had floating highways, AI-controlled ramen stalls, and skyscrapers shaped like joysticks. Every person wore sleek VR rigs integrated directly into their neural pathways—NeuroDrives, they called them. You could jack into a thousand digital worlds at will.

But every single game was the same.

Buggy sword-and-sorcery clones. Endless "Idle RPGs" that were neither role-playing nor active. Social simulators with dialogue trees that made 2005 look innovative. Lootboxes. Ads. Gacha mechanics in platformers. Even the supposed "top-rated" games were mostly aesthetic reskins of each other, optimized for dopamine loops and not much else.

Ken had seen enough to make a grown gamer cry.

He sat in his cramped VR hostel pod, staring at his Developer System interface. His fingers hovered over a blank canvas in the [Game Editor].

"Alright," he muttered. "If I've been dumped into the worst gaming timeline, then I'm dragging it into the golden age myself."

"System online. Creative mode unlocked. Memory integration at 65%. Tutorial disabled. You are now operating as: Primary Developer."

His eyes gleamed. His heartbeat quickened. The interface shimmered, allowing him to sketch out mechanics with thought, write code by intention, and pull 3D assets from memory alone. It wasn't just advanced—it was magic disguised as software.

"Let's start small," he said, grinning. "Something fun. Something pure. A game with soul."

He tapped the air.

New Project: Untitled Adventure

And somewhere deep in the codebase of this broken world, something stirred.