In the world of Lords, all summoned units—whether beasts, soldiers, machines, or insects—follow a clearly ranked Tier System. This system determines their strength, rarity, and evolution potential.
Each troop type belongs to a Tier based on its quality, and some Lords possess talents that allow them to enhance or evolve troops through unique means.
Troop Tier System:
Tier 1 – Basic
Newly summoned troops. Common workers or foot soldiers. Minimal combat power.
Tier 2 – Trained
Slight improvements in strength and instinct. Better coordination and durability.
Tier 3 – Veteran
Enhanced instincts, minor special traits. Begin to gain simple skills or resistances.
Tier 4 – Elite
Battle-hardened. May unlock unique hive traits, abilities, or tactical awareness.
Tier 5 – Commander Class
Capable of leading other units. Complex behavior. Mini-boss tier.
Tier 6 – Rare
Rarely seen in the wild. Strong physical traits and mutations.
Tier 7 – Advanced Rare
Intelligent units with advanced tactics. Often require special fusion paths.
Tier 8 – Epic
Individually powerful enough to sway battles. Unique skills. Named units begin here.
Tier 9 – Heroic
Comparable to generals. Often possess battlefield-wide effects or auras.
Tier 10 – Legendary
Borderline mythical. Rarely found outside elite Lords or ancient ruins.
Tier 11 – Mythic
Singular units born only through exceptional evolution or events.
Tier 12 – Divine / Unique
One-of-a-kind. These are the peak of existence—more concept than creature.
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As the Swarm evolves, more Hive Codex entries may appear, including unit types, building upgrades, and special traits unlocked by Lin Shen alone.