Guenivere had now been transmigrated for about a month.
There was no miraculous "mud‐truck sage" to guide him—he simply worked hard, burned the midnight oil, and woke up one morning to find himself in a new world.
The good news: he'd landed in his favorite Fate/Grand Order universe.
The bad news: it was specifically the Lostbelt 2.6 world.
His initial reaction?
"Ha. Could be worse—but it's hardly a heavenly start. Still, it's better than waking up in some random world like Terra or Rodran."
Slightly better—though not by much.
He hadn't fully replayed Part 2's story, but he'd skimmed enough cloud-reads to know humanity's plight in Lostbelt 2.6 was dire. In short, the Lostbelt's true rulers weren't humans at all but the so-called Fairies—pure, innocent beings without any concept of good or evil, capriciously doing whatever they found fun. Like children, they could joyously embrace kindness one moment and gleefully revel in cruelty the next.
Guenivere preferred a simpler description: they possessed a birthlike innocence.
(That said, there were still a few genuinely kind Fairies…just very few.)
Humans, meanwhile, survived at the pleasure of the Fairies. For reasons no one really understood, merely interacting with humans—whether by kindness or cruelty—made the Fairies happy. So they "kept" humans like livestock: bred in vast "human farms" to serve as high-grade entertainment for the upper-class Fairies. In other words, humans were effectively sentient smartphone-slaves.
Fortunately, Guenivere had arrived near Salisbury—a rare town in Fairy Britain where humans were treated reasonably. Here they could earn a modicum of independence and live as "free" slaves.
A side-effect of transmigration: his physical fitness was far better than in his original life. Having once trained in basic swordsmanship, he breezed through the town militia's entrance exam and became an ordinary Salisbury guard—clearing the first hurdle every transmigrator feared.
About a month after arriving, he also discovered his unique transmigration "cheat"—the Life Simulator: Fairy Britain v0.2 Beta visible before him. Though its "v0.2 Beta" tag seemed as dubious as some shady "Hedgehog Cat" cheat, it loaded flawlessly—and that alone was a win.
This virtual simulator couldn't alter reality directly—but it could predict future events. That meant he could repeatedly simulate possible futures, plotting the perfect road to promotion, a heroic-spirit bride, and ultimate success! In effect, a painless "return by death" upgrade of the Subaru-style cheat!
Guenivere already saw a bright future beckoning. Moreover, the simulator didn't just forecast events—it awarded simulation-based rewards. Before his first run, he'd drawn a somewhat…ambiguous reward from the "new player ten-pull."
With that in mind, he tore his gaze away from the adorable C-Dai on the screen and examined his own glowing status interface:
[Note: Though reminiscent of certain mobile gacha standards, this system's logic is entirely different. Do not confuse them.]
[Squire – Guenivere]
[Rarity: SSR]
[Strength: E]
[Agility: E]
[Endurance: E]
[Magic: E]
[Luck: A]
[Noble Phantasm: None]
[Profile: A human guard of Salisbury. Unremarkable—yet harboring a mysterious past and immense hidden potential.]
[Skills:]
• Growth Potential (B):
As a human (not a fairy or Servant), you can grow indefinitely. All attributes can improve through experience, and you may acquire new skills—or even a Noble Phantasm.
• Otherworldly Knowledge (A):
As a drifter from afar, you possess knowledge of other eras, granting you insights and opportunities others cannot seize.
• Endless Trial of the Undying (EX, Hidden):
(Hidden from all but you, masquerading as a mundane skill.)
You can activate this skill against any target to challenge them repeatedly. If you die, time rewinds to the battle's start—until you win or your resolve is exhausted.
Guenivere gazed at that last skill's description with mixed feelings. In plain terms—it let him "save before a boss" any time he wanted.
Beneath that he spotted another newly drawn skill:
• Sixth Sense (A):
Employ your intuition in battle to predict and counter enemy attacks—approaching true "future sight."
"Wow…"
Meanwhile, Altria Caster—watching her new companion's profile with growing admiration—couldn't help murmuring, "He's…incredible. Can someone like him really choose to follow a humble country fairy like me?"
Her question went unanswered as the simulation continued:
[After Guenivere joins your party, you continue your aimless wanderings together.]
[Mocked by Salisbury's guards, you foolishly convince yourself the city is too advanced and begin touring nearby villages.]
[Except for your follower Guenivere, no one believes you're the Prophecy Child.]
[Every village repeats the same cycle—mockery, exploitation, expulsion.]
[Hearing so many doubting thoughts, you grow confused—then despair over this hopeless journey.]
[You come to detest your destiny and the title "Prophecy Child."]
Altria's grip on her staff whitened her knuckles. "Of course it goes like that…" she whispered, shoulders slumped like a remorseful cat.
Suddenly, the screen refreshed with a new forecast:
[Queen's Calendar 2018 March: With the throne long vacant, Lord Woodworth of Oxford persuades Lord Gawain of Manchester to join him. Their combined armies will unite Fairy Britain by force.]
[Queen's Calendar 2018 April: Woodworth's army besieges Sheffield, demanding Lord Bogart's surrender to cement the Yax clan's supremacy.]
[You happen to be touring a village near Sheffield. Learning of these events, you must decide:]
1. "Not my business." Ignore the war and continue wandering.
2. "A wise man avoids danger." Flee northern Britain for peaceful regions.
3. "Balance lies in all things." Aid the outnumbered Bogart to bolster your own reputation.
4. "I cannot stand by!" Venture alone into Woodworth's camp to plead for peace. (High chance of death.)
Altria hesitated. Even her modest intellect knew option 3 was safest. Yet after witnessing her earlier failures, she felt no enthusiasm for any choice—or for her supposed destiny.
Then the text shifted again:
[You've delayed too long. Based on your character's wavering spirit, the simulator will choose for you.]
[Long travels have soured you on your mission and life's purpose.]
[Driven by self-destructive impulse, you select option 4.]
[You infiltrate Woodworth's camp alone and beg him to cease hostilities.]
[Woodworth recognizes you as the Prophecy Child.]
[—You are slain by Woodworth.]
Altria fell silent. "So that's it, then."
"Well…fitting for someone as worthless as me."
Her voice was flat, her expression numb.
But the simulator didn't stop:
[Your death prevents further actions as this character. However, other faction members remain active, so the simulation continues.]
[Switch to Guenivere's perspective to observe the simulation?]
"Huh?"
Altria's spirit flickered back to life at those words.